I like big maps & I cannot lie… (Book Update – 03/09/2019)

Hello everyone! I hope you’ve all been well. Another month has gone by so that means I’m due to provide you with an update!

It’s been a wild, crazy month full of creativity. I’m happy to announce I’ve finalised the maps of each Sarcadian continent! The completion of my cartography journey has ignited a creative flare that continues to burn strongly. I’ve seen an increase in my writing productivity and there’s no signs of it slowing down.

But before we dive deeper into the realm of Sarcadia, let’s take a moment to have a quick chat about Miss Zoya –

She’s keeping me (slightly) sane as I get lost in my fantasy world. It’s nice to have a cat or an animal around to keep you company as you’re writing during the day or typing away manically at night.

It’s also nice when she doesn’t sit in front of my monitor or on my keyboard…

Enough about cats. Let’s talk maps!

Rykhart – The Sarcadian Giant

I had some concerns when creating Rykhart’s map as I spent a lot of time working on Alibrium, the second larger continent on Sarcadia. I found the process a bit frustrating, which I only have myself to blame for only having a partial vision of Alibrium’s design would be like. I immediately assumed Rykhart, the largest continent on Sarcadia, would take double the time to complete.

Unlike Alibrium, I had already mapped out 80% of Rykhart in my head.

Unlike Alibrium, Rykhart’s map took half the amount of time for me to do!

Here is Rykhart in all its vast glory!

See, I told you it was big! Let’s dive into a bit of history (and I mean, a bit!)

Rykhart, formally known as Dektundra, is home to some of the largest species of animals in Sarcadia. It’s also home to giants – humanoids who grow to an average ten feet tall.

Rykhart was once ruled by cannibalistic Ogres who enslaved the human population. The people of Rykhart were freed by Atriarch during his conquest of Sarcadia. When the All-Father ascended to the Realm of Light, Rykhart became home to Sarcadia’s bloodiest battles and power-hungry empires.

Dektundra was renamed Rykhart following the marriage between Kaiser Rykard Heidermann of Rykland and Grand Duchess Annalise Everhart of Hartland. Their “love story” ended three years later upon the suspicious death of the Ryken leader. Rykhart was split in two: West Rykhart and East Rykhart, and the powerful empires of Rykland and Hartland would be broken down further due to rebellions and uprisings.

Hartland

Hartland was once made up of fourteen Duchies who decided it was better to control the country together instead of fighting over it. For years the eight “superior” duchies of eastern Hartland bullied the “inferior” six duchies of western Hartland. Civil war would eventually break out, resulting in the founding of Edaleen.

Despite losing a third of its land, Hartland continues to thrive and exists as an “elective monarchy”. The Duchies vote for a “Grand Duke or Grand Duchess” to rule Hartland until they abdicate, die, or if the Duchies remove their leader following a vote of no confidence.

Edaleen

Edaleen is one of the youngest countries in Sarcadia. The Edalese were very peaceful people and their leaders were always fair and just. Many considered Edaleen to be a beacon of harmony until Queen Angelique Dubois came to power.

The fear of aging and paranoia about being usurped would drive Queen Angelique into the arms of the Cardinal. She would be turned into a vampire by Thomas Torino. Under the bloody rule of “Night Queen of Edaleen”, Edaleen is now a haven for Sarcadia’s second largest vampiric population.

Rykland

Rykland was one of the most powerful empires in Rykhart, controlling West Rykhart at the peak of their prime. Their ruler and founder, Kaiser Rykard Heidermann, used fearful tactics to rule his subjects and defeat his enemies. This included the use of dire wolves in battle as well as the recruiting werewolves into his army.

Rykland’s empire would crumble following a series of rebellions from the people they oppressed. Today, the country is only a quarter of its former size as a result of being slowly conquered by Rusovania. Rykland believes the next invasion from the new West Rykhart powerhouse could end their existence.

Rusovania

Rusovania is the largest country in Rykhart. They are a proud, fearless nation founded by Ivan Rusov, who led a violent uprising against their Ryken suppressors. It has been a long tradition of Rusovania to heavily fortify their borders before launching a strong offensive. They’ll only launch their invasions of Rykland when the next “reincarnation” of Ivan Rusov is born and ready to lead them into victory.

Strordom

Strordom is the oldest country in Rykhart. They keep themselves secluded from the rest of the world, barely venturing out of from their borders. They’re allied with Rusovania due to their mutual dislike of Rykland.

The Eternal Monologues

With the maps all out of the way my focus has been entirely on the Eternal Monologues series. I wasn’t expecting to begin work on this until the start of September. The Rykhart map was completed mid-August which has given me a big head start on my writing.

As I mentioned previously there will be twenty-one monologues focusing on specific key events that occurred with Atriarch, Elysia, and Octavian. Currently I have completed four monologues and will be working on my fifth the moment I’ve finished writing this update.

It’s my aim to complete the first draft of the Eternal Monologues by the end of September. After they’ve been polished up, I’ll be posting them weekly from October. I’ve made it my goal to try and complete one monologue every day. So far, it’s working! If I keep at this pace, I’ll definitely finish the series by the month’s end and I’ll be ready to share my work with you come October.

That’s all for now! Thank you for reading and thank you for your continued support.

Until next time, be safe and take care!

W.F. Thorne

Book Update – 06/08/2019

Hello everyone! I hope you’ve all been well. It’s been over a month since I last touched base, so allow me to fill you in! Let’s get the important stuff out of the way first, shall we? Here’s Zoya encouraging me to write more by providing me with “creative juice”.

She has kept me busy lately, especially during the last few weeks of June when she got sick. I’ll spare you all the nasty details but she’s back to her normal, crazy self again. Owning a cat, or any pet for that matter, is like raising a child. Seriously parents – how the HELL do you do it?!

The Fall of the Son

Some of you might’ve seen this post around mid-July. I mentioned a while ago I was working on “The Eternal Monologues”, a collection of shorts written by Bruce Boward, a famous Sarcadian writer/singer/drunkard.

This post is the first of many more monologues I’m currently working on. I’m hoping to complete the full series by the end of September. Once they’ve gone through a polish, I’ll be posting them weekly throughout the rest of 2019. If you have read the Fall of the Son I hope you enjoyed it – and I hope you’re looking forward to reading more in the future!

Map Making

The cartography of Sarcadia continues though it has been slower than what I have anticipated. Over the past month I’ve been working on Alibrium which is the second largest continent in Sarcadia. I didn’t think it would take me so long to complete, but I’m happy to advise I completed the map on Saturday!

And yes, Zoya’s generous gift of wine did help a little bit.

Here’s what Alibrium looks like!

Though the map took a long time to complete I’m happy with the result! It isn’t quite finished yet as I’ll going back to naming some of the major cities as well as adding to the growing lore of Alibrium. I’ve spoken about the continent in previous posts but for those new to my series here’s a quick summary about Alibrium.

Alibrium was once divided into thousands of provinces run by many families – known as the Alibrii Houses. Over time the number of Houses would narrow down to two hundred and thirty-three and they formed the Alibrii Senate to rule the country as one.

The title of “Imperatur” was created by the Alibrii Senate with the belief one house could better guide Alibrium’s future. The Senators served as advisors to the Imperatur, who either happily listened to their suggestions, or expelled and executed anyone who disagreed with them.

The Imperatur role frequently changed hands between Alibrium’s four major houses: House Victerri, House Andorio, House Carlacaria, and House Pedios. Eventually all four would rule Alibrium equally as part of the “Imperii Council”. Their tyrannical rule would continue for many centuries until Darius Aventis and the Cardinal defeated them in the Alibrii-Aventis War.

As a result of the war, Alibrium was divided in two:

North Alibrium was given to the Imperii Council. They would take all land from the northern Alibrii houses to better strengthen their positions of leadership. Currently North Alibrium is ruled like a dictatorship and is riddled with corruption and crime.

South Alibrium was taken by Darius Aventis, who readopted the old Alibrii Senate using the southern Alibrii Houses. Darius also enforced strict laws in his country which has allowed coexistence between humans and vampires. As a result, South Alibrium is regarded as being one of the most prosperous and safest countries in Sarcadia.

What’s next?

With Alibrium completed my focus will be on the largest continent in Sarcadia – Rykhart. I’m going to aim to have the map completed by the end of August so stay tuned for an update. Trust me, it’s going to be a HUGE one!

In the middle of mapmaking I’m going to get back into some writing. Along with the Eternal Monologues I’m going to look at writing up some short stories based in Sarcadia.

That’s all for now! Thank you for reading and thank you for your continued support.

Until next time, be safe and take care!

W.F. Thorne

Book Update – 18/06/2019

Hello everyone! I hope you’ve all been well. It’s been just over a month since I last touched base so time to fill you in with how things are progressing.

First thing’s first – here is your obligatory photo of Miss Zoya:

Now that’s out of the way let’s move on to an update on Encyclopedia Sarcadia.

I took a break when I finished the first draft so I wouldn’t burn out. That idea didn’t last as I was keen to get back into more world building. This time, I wanted to bring Sarcadia to life.

I purchased a program called Campaign Cartographer 3+ which I’ve been using to create fully detailed maps of the lands of Sarcadia. I highly recommend the software for any fantasy author out there, or anyone looking to create worlds for their RPGs. I found it incredibly overwhelming when I first played around with CC3+. Thankfully there are some great tutorials on YouTube that’ll teach you how to use the program to its fullest extent.

After several hours of learning I found myself thoroughly enjoying my new God-like world creating powers! I’m happy to show you some progress I’ve made on Sarcadia’s atlas. These maps are not the final product as I’ll be making changes to my world as it continues to grow and evolve.

Stagnum

I mentioned in a previous update Stagnum is a swamp continent that sits in the middle of Sarcadia. This murky land of slimy green is home to the lizard humanoids Reptilian and Draconian races as well as Duchess Beatrice Ellsworth of the Cardinal.

I initially planned for Stagnum to be nothing more than a swamp wasteland. Since then I’ve added the volcanic, sulfuric region of Yekkalon. This area was going to be a poisonous marshland that would be fatal to all non-Reptilian and Draconian races. While it’s still highly toxic, I added the volcanic scorched lands of Yekkalon to bring a bit of variety to Stagnum.

I’ve also added some dangerous islands around the mainland, such as Kelkardar to the east and Claw Island to the south-east. Kelkardar is home to some of the most dangerous animals in Sarcadia and hunters from all over the realm go there to prove their greatness. Claw Island is home to Sarcadia’s most dangerous pirates and criminals. Anyone who is foolish to visit never return.

Un’Kabaal

Of all the maps so far, the desert continent of Un’Kabaal has been the easiest to design. Un’Kabaal’s design hasn’t changed a lot from my original plans. New additions to Un’Kabaal I didn’t initially have include the Great Kabaalist Mesa, which has some of the highest peaks in Sarcadia, and the Tethimite Tower, home to a mysterious group of mages. I think I will re-visit Un’Kabaal in the future though I’m happy with the simplicity of the map.

Tarana

At this stage Tarana has been my favourite map to create. I know, I shouldn’t play favourites with my continents, but I had a LOT of fun with Tarana’s creation. You’re probably thinking “Hey that kind of looks like a turtle”, and you’d be right to think that! The Taranese believe Tarana was once a gigantic white turtle before it turned into a continent.

Much like Un’Kabaal, the main design of Tarana hasn’t changed from what I originally envisioned. I always wanted it to be a turtle-shaped landmass. I planned to add only a few islands scattered around Tarana, but I went a little bit overboard when I started creating them. Regardless I think they’re great additions and will help enhance the history and geography of Tarana.

I’ll be also writing a few short stories on some key islands in the future, such as the island of Qui-Io that’s home to an ancient cannibalistic tribe of mystic creatures.

What’s next?

Starting this week I’ll begin work on Alibrium’s map, which is the second largest continent in Sarcadia. I’m anticipating this to take at least a few weeks as the design of this continent is a bit complex, though nowhere near as complicated as Rykhart will be. I wouldn’t worry about me slacking off as my “supervisor” has been making sure I’ve been doing my job…

That’s all for now! Thank you for reading and thank you for your continued support.

Until next time, be safe and take care!

W.F. Thorne